Dustwind reddit8/13/2023 Rather than being turn-based, this game offers an RTS or MOBA-esque element to game play. Playing this game is simple mastering this game is incredibly difficult. Dustwind is one of the most satisfying games I’ve played in a long time, so long as you focus on what’s going on. Dustwind revels in the over-the-top and borderline ridiculous, with quad-barrelled rocket launchers, dogs shooting miniguns from inside a tank, and enemies turning to red giblets and fine mist when you land a kill. However, apart from this, the similarities to Fallout ended quite quickly as this game is unexpected both in gameplay and tone. The weapons, armour and the tools at your disposal are endless and every combat style can be effective in-game. You read that right if you ever wanted to experience the end of the world as man’s best friend, you can do so. The player is given four races to choose from: Humans, the most versatile race and able to use all equipment, Valkyries, a melee unit that will tear you to shreds if it gets too close, Bipedal robots with enough firepower to level buildings, and dogs. Whilst this game is a top-down, isometric-style, post-apocalyptic shooter along the lines of Fallout and Fallout 2, the game offers an unparalleled level of flexibility in character customisation. I should warn you – this game isn’t afraid to be just that little bit edgy. This game, an online tactical shooter, focuses heavily on customisation, letting you play any way you want, and offers you a multitude of ways to turn your foes into mushy red paste. Harkening back to the days of the original two Fallout games, Dustwind combines the often-serious post-apocalyptic genre with the kind of attitude seen in games like Bulletstorm and Borderlands. Dustwind, developed by aptly named Dustwind Studios, is not a game for the light-hearted or relaxed gamer. Only the strongest, most badass and edgiest of people have survived the slaughter. Humanity has been reduced to five percent of its population after a war with the machines. Twitter: consider supporting me on Patreon.The year is 2075. If You Want More Janky Play: that last Dark Alliance gameīy: Zachary Gasiorowski, Editor in Chief That, or just go play the PC version.ĭon’t Forget About: Pillars of Eternity II: Deadfire If you’ve exhausted the other available action RPGs and are craving something a little different, wait for a sale when it comes to this console release to help offset its shortcomings. Exploding weapons, like grenades or rocket launchers, are powerful and offer some good fun, but the tutorial puts a bigger emphasis on mines but there is rarely a good chance to use them.Įven with the overly complex controller inputs and unreadable UI, Dustwind – The Last Resort has some bright spots but when games like Diablo II or Baldur’s Gate are available with a similar price point, it becomes a little harder to recommend. The good news is, there are many weapon types available, if you can find them, and each serves their own purpose. There is a cool down time between attacks which can be a little annoying especially when fighting numerous baddies at once. Unfortunately, the isometric view, zoom of the camera, and cumbersome UI means you will be stabbing in a general direction or shooting when the auto-lock takes aim. Played like a twin-stick shooter, the player needs to first aim all attacks using the right analog stick then attack with the trigger. Luckily, the story isn’t that big of a deal and it basically just gives you an excuse to roam around a wasteland and kill anything that comes after you.Ĭombat is also a little strange. As you wake, you have no memory of who you, where you were going, or what you were doing, but yet you know you have a daughter, somehow know she was kidnapped, and now need to find and save her. In this apocalyptic environment, you and your daughter were attacked, the kid was taken and you were whacked on the head. The story doesn’t make much sense either.
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